#include "Constants.h"
#include "WetDryState.h"
#include "VariableShortcuts.h"
#include "tarch/Assertions.h"
#include "tarch/NonCriticalAssertions.h"
#include "tarch/la/Vector.h"
#include "HLLEM.cpph"
Go to the source code of this file.
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| static GPUCallableMethod double | applications::exahype2::swe::hllem (const double *const __restrict__ QR, const double *const __restrict__ QL, const double *const __restrict__ FR, const double *const __restrict__ FL, const double *const __restrict__ LR, const double *const __restrict__ LL, const tarch::la::Vector< Dimensions, double > &xR, const tarch::la::Vector< Dimensions, double > &xL, const tarch::la::Vector< Dimensions, double > &h, const double t, const double dt, const int normal, double *const __restrict__ APDQ, double *const __restrict__ AMDQ) InlineMethod |
| | An new formulation of the HLLEM Riemann solver for the Shallow Water Equation with support for inundation.
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